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Study Guide
Webster's definition of virtual reality is "an artificial environment which is experienced through sensory stimuli provided by a computer and in which one's actions partially determine what happens in the environment." From this definition VR can be anything from cockpit simulations for training pilots to video games. In Joan Hamilton's article, Virtual Reality: How a Computer-Generated World Could Change the Real World, she discusses some practical uses of VR in the military. For education, VR is used to train people how to use tanks and fly planes without wasting money for damage done by poor pilots. VR can be used in schools to allow students to tour simulated museums from all around the globe or take them through a car manufacture's assembly line. For entertainment, VR has been used for games to allow people to interact together in a generated environment. These games range from boxing with a friend to playing massive multiplayer games with people from all over the world.
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